#ifndef _FilterField_h_
#define _FilterField_h_

#include <CtrlLib/CtrlLib.h>

using namespace Upp;

class FilterField : public EditField {
	// Smart clear; I stole this idea from somewhere; I may not keep it
	virtual void  LeftDouble(Point p, dword keyflags) {
		SetSelection();
		Erase();
		Clear();
	}
};

#endif
